For example, one of the puzzles in the Viking Age involved dialling a phone number on the payphone inside the tavern (yes, a payphone in 901 A.D. Mortimer is able to write down clues needed to solve the puzzles in a journal that can be accessed at any time. As well, some object fragments aren’t revealed unless you solve a puzzle or mini-game first. Some locations allow you to travel deeper inside, like entering a cave from the outside or walking to the docks from the main part of the village. Instead, you’ll have to travel to several different locations to find out where to use the items in your inventory. In Time Paradox, not all of the misplaced items are found in the same room. He also has to find the pieces to all the objects, fix them, and return them to their appropriate places. First, he must find the pieces of Uncle Jerome’s Time Bomb, which is the key to sealing the portals for good. Mortimer has two tasks he must complete in each era. MORTIMER BECKETT AND THE TIME PARADOX WALKTHROUGH TUTORIAL FULLIn the Viking Age, for example, we explored a village, a tavern full of rowdy horn-helmeted guests, an ancient temple devoted to the Norse gods, and finally a cave whose entrance was being guarded by a formidable looking Frost Giant. Each Age consists of a map with several locations to travel between. The first one we found ourselves in was the Viking Age in the year 901 A.D. In all, there are eight different stages of history to explore. (Such as finding three pieces of a barrel lid and placing it back onto the barrel.) Once the item is whole again, it’s added to your inventory and you can use it to solve a puzzle somewhere else in the scene by placing it onto the appropriate hotspot. MORTIMER BECKETT AND THE TIME PARADOX WALKTHROUGH TUTORIAL SERIES
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